Week 9- Headlights and Tail Lights
This week I wanted to work on the mentors' suggestion to turn on the headlights and tail lights of the car. I selected geo inside the headlight and turned it into a mesh light. I adjusted the Intensity and Color Temperature to get the desired look. Adding this light brought some noise to the render, so I also increased the Samples for this mesh light.
After that, I created another render layer that would help add the effect of this light on the road in the live-action plate. I applied a black aiStandardSurface shader to the ground plane. I increased the Roughness of this shader, since the road wouldn't be reflective. I turned off the Primary Visibility of the car and Light Visible for the mesh light as Layer Overrides.
I used a mesh light for the tail light as well.
This is what the renders looked like, with the headlights and tail lights turned on, in Camilo's comp.


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